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Raider faction fallout 4
Raider faction fallout 4






raider faction fallout 4

Claiming a subpark for a group raises your favour with them significantly. During the Grand Tour, you'll have to raise a flag at each of the five sub-parks beyond Nuka-World USA, claiming them for one of the three factions.Which faction you end up fighting during the ending of Fallout 4: Nuka World is dependent on how much favour you build with each of the three raider factions in Nuka-World, which is in turn determined your actions during two quests: The Grand Tour and Home Sweet Home. There's no way to avoid this, but you can control which faction goes rogue. The main, "bad" ending is definitely the more interesting of the two towards the end of the main path of Fallout 4: Nuka-World one of the three raider factions will turn on you, and you'll have to destroy them to finish the story.

raider faction fallout 4

Manage cookie settings How Fallout 4: Nuka-World's ending works To see this content please enable targeting cookies.

raider faction fallout 4

Meanwhile, the "good" ending is only available via a sidequest path Open Season, and is nasty, brutish and short see the Open Season section below for details on how to trigger and complete it.īy the way, we have a huge Fallout 4 guide you can check out if you're struggling with any other part of the game.

raider faction fallout 4

Unusually for Fallout 4, Nuka-World's "bad" ending is the main one you're strongly encouraged to embrace the life of a raider and set up shop in the theme park: doing so seems to have no consequences in terms of the main Fallout 4 faction relations, even when you hand over some of your established settlements. What will you do?įallout 4: Nuka-World has two major endings: one where you take the "good" path and beat up all the raiders, and three variations of the "bad" ending where you help the raider gangs become a serious force in the Commonwealth. Fallout 4: Nuka-World gives you a choice of endings.








Raider faction fallout 4